Fallout 4 How to Make Nick Valintine Non Hostile Again
An unusual robotic detective, Nick Valentine is the sole detective of a pocket-size agency he runs in Diamond City aslope his assistant Ellie Perkins. In addition to possessing the memories of a tardily pre-War detective, Nick has certain abilities that complement his investigative skills: he is very effective at hacking computers, and practiced at both ranged and melee combat. Valentine believes himself to exist a prototype between 2nd-generation synths and the latest, which might explain why he exhibits sapient intelligence and is not innately hostile towards non-Found humans.[1] He is more often than not well respected throughout Diamond Metropolis despite his mysterious origins.
Originally, forth with some other synth named DiMA, the synth that would go Nick Valentine was one of two unique epitome Gen 2 synths used to test if and how synths could handle independent thinking. For years he was experimented on, having diverse personalities and memories from former humans loaded into him. Despite this, he and DiMA grew a family-similar bond to one another, due to being the first and just synths of their kind. This was until DiMA, having been an experiment on a synth developing its own sense of consciousness and self without preloaded personalities or memories, grew to resent the experiments beingness performed on him and his "brother." The two synths managed to escape, but not earlier the Institute uploaded a new personality and memories in DiMA's brother.[2] [3] The synth, now identifying himself as a pre-State of war police officeholder named Nick Valentine, in a state of confusion due to of a sudden "waking up" 200 years in the hereafter, attacked DiMA, who was left with no choice simply to knock Nick out and exit him behind.[4] After regaining consciousness in a pile of garbage an unknown amount of time afterward, Nick wandered the wasteland in a land of confusion for several weeks.[5] [half-dozen]
Due to unfamiliarity with the Constitute and its technology, most wastelanders regarded Nick with equal parts fear and awe; however, he was eventually accepted into a pocket-sized local community where a mechanic offered to repair the damage he had sustained in his travels. During this time Nick befriended a child he knew only as Jim, the commencement human being contact Nick ever had. The community was the commencement fourth dimension since his reawakening that anyone had treated Nick as a human existence and not some mechanical monstrosity. Nick eventually left that settlement; upon visiting years later on, he found that it had been pillaged by raiders.[7]
Nick eventually plant himself traveling to Diamond Metropolis. Although Diamond City holds no pocket-size amount of hatred for the Institute and their synths, Nick gained their respect by saving the girl of the city's former mayor, Henry Roberts, when she ran away with a caravan trader. The caravan trader and his companions were, unbeknownst to the daughter, actually kidnappers who proceeded to have her hostage. Nick stumbled upon the kidnappers purely by accident when he was wandering the Commonwealth wasteland, having been almost exclusively itinerant since his "awakening." Finding himself held at gunpoint and probable the daughter's only hope, Nick scared the abductors away by claiming that he had a bomb within him and beeping (Nick claims that he literally just said the word "beep" repeatedly).[8]
When the mayor's daughter told Nick what had happened, he returned her to her male parent, who in plow gave him a business firm in Diamond City as bounty, despite the citizens' dismay and objections. Nick gradually eased the citizens' fears by acting as Diamond City's handyman. His formidable detective skills were brought to the forefront when he helped to find a wife who was presumed expressionless; Nick discovered that she had only run away with her lover. In time, people stopped asking Nick to fix things, as it became clear that he had plant his true calling equally Diamond City'southward private investigator.[9]
While on a case to detect a woman named Darla, who was believed to have been kidnapped but in fact had run abroad to join the gang of mobster Skinny Malone,[ten] Nick was captured and imprisoned within Malone'south hideout in Vault 114. It was hither that he met and was rescued by the Sole Survivor. The two escaped the vault afterward a confrontation with Skinny Malone and Darla. Upon their escape the pair met up at Nick'south office, where the Sole Survivor enlisted his help in tracking down their missing son.
Nick somewhen opens upward to the Sole Survivor and starts the quest Long Time Coming. Nick asks them to assistance him tie upwards the last "loose end" of the original Nick Valentine'south life: bringing down his onetime rival Eddie Wintertime. After tracking downwards all 10 of Wintertime'southward old holotapes, Nick and the Sole Survivor utilize them to decode Wintertime's hideout and the code to get in. Once inside, Nick confronts a ghoulified Wintertime (who does non recognize Nick due to his synthetic nature). Together, with or without the Sole Survivor's intervention, Nick kills Wintertime and avenges the murder of the original Nick'due south fiancée, Jennifer Lands.[11] Nick then shows the Sole Survivor the site where Winter had killed Jennifer, before contemplating who he is and what purpose his life has after that point.
While traveling with the Sole Survivor, Nick finds himself on a example to detect the missing girl of Kenji Nakano, who apparently worked with Nick on a prior case that wound upwardly with Kenji getting shot in the hip. The trail leads to Far Harbor. While on the island, Nick is reunited with DiMA, who is at present the current leader of Acadia. Though DiMA is very glad to see his brother over again, Nick is reluctant due to not remembering DiMA at all.[12] Upon finding proof of their relationship, the Sole Survivor tin convince Nick to have DiMA equally his brother, and the 2 volition occasionally greet each other or chat upon entering Acadia.
The original Nick Valentine was a police detective from Chicago.[thirteen] He was brought to Boston to lead "Functioning Winter's End," an performance to bring down mob boss Eddie Winter.[xiv] Unfortunately, Winter or i of his associates managed to notice out most Nick's fiancée, Jennifer Lands and killed her in revenge for Nick's involvement in the operation.[15]
The Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers, otherwise known as BADTFL, received intelligence of assembly of Winter discussing her whereabouts, but senior officers decided not to identify Jennifer or Nick into witness protection in order to avoid compromising the investigation.[16] To brand matters worse, Nick and the residuum of the chore forcefulness on Operation Winter's Cease discovered that Wintertime fabricated a bargain with the BADTFL and the district chaser to incriminate his associates in exchange for immunity.[17]
In the weeks preceding the fall of the bombs, Winter was released and Functioning Winter's End was disbanded. Nick was ordered to seek treatment for PTSD at the Commonwealth Plant of Technology, where his brain was scanned as office of his treatment. This was how the Institute was able to obtain Nick's pre-War memories and implant them within a synthetic body.
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"The story gets even more than twisted. The big-headed bastard wanted to cheat death. Alive forever... So he could come out of that shelter anytime, into this dauntless new world. Audio familiar? Only Eddie didn't desire to exist a frozen banana. No cryo sleep for him. No, he invested his money in some ill, crazy radiation experiment."
"Well, at that place were a lot of questions I was hoping the Institute could answer, but I've already made it this far without 'em. I call up I'll manage. This is a dauntless new globe yous've ushered in. But I suppose it'll do."
Nick Valentine can be acquired at the shop past whatsoever player graphic symbol that has Charisma. When the player character has him as the active companion and there is an enemy inside ii spaces, the role player graphic symbol can exhaust him to move the target enemy 1 space in any direction. When the role player character performs the army camp action, he will become unexhausted. However, if in that location are any active level three enemies on the map at that time, he must be discarded.
- Coming together Nick Valentine in Vault 114 before visiting Diamond City volition automatically get-go Unlikely Valentine. At the end of the quest, the Sole Survivor can respond to Valentine with unique dialogue.
- Nick Valentine becomes an available companion at the end of Getting a Inkling.
- Afterwards Dangerous Minds, conversing with Nick in the Memory Den and choosing an option where Nick does not accompany the role player character, Nick may say, "I'll render to Diamond Metropolis..." Notwithstanding, if one has had Nick as a companion prior to Dangerous Minds, and at some point dismissed him and sent him to a settlement, he will actually go to the last settlement he was assigned to. This may business relationship for some of the reports of Nick disappearing - the player character has previously assigned him to a settlement, forgotten and the game dialogue hasn't deemed for that.
- The quest Long Fourth dimension Coming must exist completed to obtain Nick'due south perk. Before that, the affinity with Nick volition exist capped at 999.00, making it impossible to receive his perk.
- Even though he is gear up to essential, he has a decease quote. He says "Not similar this..."
- Nick cannot change clothing, as he is restricted to his detective outfit. He may, yet, enter power armor. This ways the only mode to increase Nick's conveying capacity is with power armor. Unlike other characters, Nick will go out the power armor after he is dismissed.
- Nick tin can, however, exist upgraded in terms of defense. If the faded trench coat given to the Sole Survivor is customized with ballistic fiber, this particular tin and so be equipped to Nick. This will restore his correct hand, although it appears to be slightly shorter than his left hand.
- 1 can restore his original metal mitt at whatever point past re-equipping his unique coat. Click on him in console and type addItem 0010c3ca to practice this.
- Nick tin can, however, exist upgraded in terms of defense. If the faded trench coat given to the Sole Survivor is customized with ballistic fiber, this particular tin and so be equipped to Nick. This will restore his correct hand, although it appears to be slightly shorter than his left hand.
- Nick has about 30-40 more hitting points than most other companions, with the exceptions of Stiff and Curie in her Ms. Nanny body. This is balanced out by his inability to vesture armor. Notwithstanding, equally a prototype synth, he has an innate damage resistance of 25 (almost equal to a full set of girded leather armor) and an energy resistance of five, offer him some modest protection in combat. This is the same innate damage/energy resistance that Codsworth has. Like Codsworth, this innate resistance receives a moderate increase at very loftier levels just is less than what would exist provided past a good suit of armor.
- Despite being an early model synth and therefore made of "gears & sprockets" as he puts it, when injured as a companion, Nick can be revived with a stimpak every bit if he were flesh and blood.
- Nick Valentine volition comment whenever the Mysterious Stranger appears in V.A.T.South. with the Mysterious Stranger perk. If 1 finds the case file nether Valentine's bed, it volition detail the notes for the Mysterious Stranger instance that dates dorsum to at least the original Fallout's timeline (the file will annotation the "really old rumors" about the Mysterious Stranger appearing in Shady Sands, where the Vault Dweller assisted the residents in Fallout). The only exception is New Vegas, which is non mentioned.
- Like with Preston Garvey, random townspeople may occasionally offer Nick a souvenir for his assistance in the past. Notwithstanding, he will not accept, and aught will exist found in his inventory afterward.
- Nick will annotate if taken to Nate/Nora'south corpse in Vault 111.
- During the concluding part of Reunions, Nick may exist waiting only in his or Piper's office, even if sent to a settlement.
- Afterward using Nick Valentine to admission Kellogg'south memories, Nick speaks to the role player character in Kellogg's vocalization maxim "I should have killed y'all when I had the chance" or "Did y'all observe what yous were looking for in my head?" in an amused and resigned tone, suggesting that part of Kellogg has survived in some way through Nick. This has no result later in the game and Nick does not say anything else as Kellogg. Nick seems to not find speaking every bit Kellogg, stating that Doc Amari mentioned that some mnemonic impressions may accept remained when asked about it. He will seem a little upset when the Sole Survivor says there might exist something wrong with him and is thus unsure about bringing him along further.
- During the quest The Glowing Body of water, Valentine recommends that the Sole Survivor take him with them as he is immune to radiation. Withal, the Sole Survivor tin have any companion with them to the Glowing Sea, equally all companions are completely immune to radiation, regardless of race.
- When doing Nick's companion quest, information technology'due south all-time to tell Nick to leave his ability armor earlier collecting the last tape, otherwise he will remain in it until the quest is finished since the "Talk" selection will trigger quest-relevant dialogue instead of the usual options which include the prompt to get out power armor. Notwithstanding, it may be still possible to get him out past trying to "Talk" over again right after answering his question.
- There is a random consequence where a group of raiders waits until the Sole Survivor gets very close before attacking. They may recognize Nick and stop attacking. One will then say if they recognized Nick they would not accept attacked, as Nick helped him in the past. Nick replies awkwardly with something like, "er... well, I'grand glad you have made something of yourself... we are just going to walk away now..."
- Nick appears briefly in the Fallout four official trailer walking under a streetlamp outside the Memory Den.
- If sent back to a settlement, before visiting the Retentiveness Den during the Dangerous Minds quest, he will instead go to the Retentiveness Den and his movement will exist locked to the quest progression.
- If taken to Acadia after the Sole Survivor has suggested Nick not accept DiMA every bit family unit, DiMA may say, "Practiced to encounter you once more, Brother." to which Nick replies "I'd prefer to continue information technology 'Nick And DiMA' for now." If Nick has chosen to accept DiMA, Nick volition say "Information technology'due south good to see yous also, DiMA" instead.
- If sent to Old Longfellow's cabin, he may spend his fourth dimension wandering around the outskirts of Far Harbor instead.
- Vault dwellers, settlers, and the Alliance of Steel volition insult Nick on random occasions, who will respond in kind. Some Alliance members will question if the player character isn't worried that Nick is "a spy." In add-on, Elder Maxson will question the Sole Survivor's judgment for traveling with "that affair." Despite this, the Brotherhood will not go hostile to the Sole Survivor or Nick at any point, unlike with Danse if the Sole Survivor convinces Maxson to let him live and in exile during Blind Betrayal.
Source: https://fallout.fandom.com/wiki/Nick_Valentine
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